- Hero Cards
- Novoto Tilway, F, Dark Elf Shaman
3 in. 1 st. 1 ag.
Starting weapon: Staff - 2 dice
Once a turn, prevent damage dealt by an enemy's next attack, and it deals that damage to itself.
- Magdalena Marchase, F, Human Rogue
1 in. 1 st. 3 ag.
Starting weapon: Dagger - 2 dice
Flee combat without rolling.
When drawing treasure, look at the next card and may swap it for a drawn card.
- Aden Kudark, M, Human Barbarian
0 in. 4 st. 1 ag.
Starting weapon: Hammer - 4 dice
Once a turn, lose half of health rounded up to deal double damage this combat.
- Simifer Nibman, M, Halfling Cleric
3 int. 0 st. 2 ag.
Starting weapon: Morningstar - 2 dice
Once a turn, fully restore a hero's health.
- Bug Juj-Quetz, M, Lizardman Wizard
4 in. 0 st. 1 ag.
Starting weapon: Skeleton Arm - 1 di
The next magic attack by an enemy this turn has no effect, and Bug's next magic attack this turn deals double and cannot be prevented.
- Hilox Doavepia, F, Dwarf Palladin
2 in. 3 st. 0 ag.
Starting weapon: Longsword - 3 dice
Target hero gains 1 health for each of Hilox's attack successes minus enemy's defense successes.
- Mister Umbiculus, M, Vampire Alchemist
3 in. 1 st. 1 ag.
Starting weapon: Bombs, Flares, Flashbangs, something like that ... 1 di , plus blinding and deafening enemies
As an action, discard a treasure, deal 1 damage
or
draw a treasure from the discard pile, lose 1 health.
- Vivian Verdew, F, Wood Elf Druid
2 in. 2 st. 1 ag.
Starting weapon: Bow and Arrows - 2 dice
Close Range: Fists - 1 di
Roll extra di for ranged attacks.
As an action, summon animal spirit with Vivian's atk. def. and health that attacks and defends and takes damage instead of Vivian this combat.
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