Tuesday, February 25, 2020
Monday, February 24, 2020
Sunday, February 23, 2020
Hoy Avenue Ventura
Like
a me
ssen
ger f
rom t
he ot
her s
ide o
f ete
erni
ty , A
re We
?
chill out jessie owens it don't matter at all . . . .
Beautiful Song - Beautiful Morn
Heey, this is forever, why don't walk you walk along the ground with me ?
Hey, just move what you can and die a little [ dial it all ] every day for us .
i wanna go die
somewhere very safe
i wanna go die
somewhere very safe
This is a beautiful song
this is a beautiful morn ing
sometimes you just wait
it is the only way
we'll wait for You forever
Now we have more time
Now is time
Now is more
More is now
Walking on the ground
Singing on a phone
Everyone together now
Every One
good morning -
Saturday, February 22, 2020
Friday, February 21, 2020
Thursday, February 20, 2020
4 4 4 4
I T ' S C
A N A D
A O U T
S I D E !
J I M J
A M E S -
H E R E
I N S P
I R I T !
C O N T
R A V E
R S I A
L K I D
N A P P
I N G O '
K I D S .
Tater tot field days with Carl Dunn
A short lived school bus travel documentary with 41 rat colonists
People you have known for 16 Hours
Recruits put out blessings
soldiers undo our Necessities
. . . .
The Most Important Ingredient is Continuing to Say . . . .
Impactful
Influential
listen in to The Artist - Mark Kozilek , Ben Boye , Jim White
Wednesday, February 19, 2020
huge crushes . . January 2020
Kristin Kimball
i want to know her middle and maiden names - i found out later
kimball is her name and mark took her name
Mariel Ruiz
ozley
madi
erin timony
Tuesday, February 18, 2020
Free and Write
Prettier thing to be seen
a pretty thing to be seen
My white while World was washing whale Watchers whosoever wants Divinest Neph - - - - -
Some old People, near a Dear Never - End, will pop Suff le , Sulphite , , sufferer , sunny day
a gross Carrier of Apple High of the Worlds that belong Other Wise
Here
The End
Bye by
- Greg W . . . . .
Monday, February 17, 2020
God Magic
Divine Junkmass 3u
Artifact Enchantment Creature Land - God
The end was only . . . some where . . the extreme medium . some one new knew
- Prophecy fo' The One - Untrue Newt
____________________________ 23 / 3
Yewah , Our Hatred Eternal w
Leg. Creature Land - God
Split second - 2T: All permanents lose abilities that make them untargetable until end of turn. Exile a creature or planeswalker, if it would enter the battlefield this turn, exile it instead. Its controller may exile a permanent other than Yewah. If they do, exile a permanent.
You know it , Serious One . . . !
__________________________ 1 /1
The One - Untrue Newt
Leg. Enchantment Creature Land - God
Isn't a creature unless you control domain and a permanent of each color.
If Untrue Newt would be exiled or put into your graveyard, shuffle it into its owner's library.
Indestructible
Landfall - Untrue Newt becomes the basic land type of your choice in addition to its other types.
Non-Landfall - Untrue Newt becomes the color of your choice in addition to its other colors.
________________________ 25 / 25
Serious One w/u/b/r/g
Leg. Creature - Human God
Isn't a creature unless a creature died this turn.
w/u/b/r/g T: Each other player names a card. Reveal the top card of your library. If it is not one of the named cards, draw two cards, then you may reveal one of the named cards from your hand and cast it without paying its cost.
__________________________ 1 / 1
Life is God g
Legendary Tribal Instant - God
Target creature or land becomes a God and all colors and basic land types and gets a +1/+1 counter. If it already is a God, put 3 1/1 Changeling creature tokens that are all colors and have "Sacrifice: Put a +1/+1 counter on target creature, search your library for a land and put it into your hand then shuffle, add 1 mana of any color or gain 3 life.
God Is Good wwwwwww
Legendary Tribal Instant - God
Can't be countered
Exile all permanents and graveyards.
Each player searches their library for up to 7 cards and puts them into their hand.
Until your next turn, players play with hands revealed and may cast spells without paying their costs.
Stolid Brutal Order Like a Butler Waiting . . . . br
Tribal Enchantment Sorcery - Changeling [except God]
Isn't a permanent
Target permanent loses all subtypes. It deals 1 damage to each permanent for each different subtype among permanents. Whenever a permanent dies this turn, its controller loses 1 life.
The Otherwhere Church
Legendary Artifact Enchantment Land - God
Cannot die
t: Add one mana of any color for each exiled card in this game.
t, Exile a permanent you control or a card from your hand, library or graveyard: Each player puts a 5 color 1/1 Changeling with lifelink into play.
t, Shuffle The Otherwhere Church into its owner's library: Play a card from exile without paying its cost.
[ You may choose to make a commitment anytime by putting it onto the battlefield from your hand. Commitments are permanents that cannot be targeted, destroyed or sacrificed. If one would be put into a graveyard, you make it. If you control two or more Commitments, exile all but one of them. If you reveal a Commitment, you make it. Commitments do not count toward your deck size. You may have only one copy of each Commitment in your deck. They are historic. ]
Every Tour Date at Auburney
It's a Commitment.
When an opponent draws a card, they lose 1 life and you gain 1 life.
When the third card of the turn is drawn, exile Every Tour Date at Auburney and each player loses 5 life.
Further-On
It's a Commitment. - Planet
If you would search your library, instead exile the bottom card of your library and you may cast it without paying its mana cost.
5T, exile all permanents and hands: Each player puts the bottom 10 cards of their library into their hands and can put any number of lands onto the battlefield.
Luckiest Primrose
It's a Commitment. - Equipment
Equip to a creature for that creature's mana cost.
1:Until end of turn, equipped creature gains protection from the color of your choice or from colorless.
X: Prevent the next X damage that would be dealt to equipped creature this turn.
Nothing Is Everything
It's a Commitment.
If you control no other non-land permanents, when a permanent enters the battlefield, exile all permanents.
Auburney, Safe at All Costs
Legendary Enchantment Land - University Forest Plains
Enters the battlefield tapped. You may choose not to untap Auburney.
As long as Auburney is tapped, creatures with power 3 or greater enter the battlefield tapped and do not untap during upkeeps.
Whenever a player casts a creature with power 2 or less or an enchantment, they discard a card then draw a card.
Haya Der 2
Legendary Creature - Deer
2/2
Onoa Der 3
Creature - Deer
At the beginning of your upkeep, tap target Deer.
3/3
Blon Der 1
Creature - Deer
Tap an untapped Deer you control: Untap target Deer.
1/1
Jusi Der 5
Creature - Deer
Jusi Der enters the b.f. with a +1/+1 counter on it for each different color spent to cast it.
Other Deer you control get +1/+1 for each counter on Jusi Der.
0/0
Lots Der 6
Legendary Creature - Deer
When you cast Lots Der, each player sacrifices all Deer they control.
When a Deer enters the b.f., exchange control of Lots Der with target Deer an opponent controls.
T: Put a Deer counter on target permanent. A permanent with a Deer counter is a Deer and lose other creature types.
6/6
Fors Der
Land Creature - Forest Deer
Haste, trample
G, Untap: Regenerate.
0/2
Reh Der rr
Legendary Creature - Deer
Protection from blue, islandwalk
When Reh Der enters or leaves the battlefield, shuffle your library, reveal the top card. You may put it into your graveyard. If you don't, discard a card then draw a card.
2/2
Tate Noke 4
Planeswalker - Noke
-1: Choose a color and card type. Exile the top card of your library. If it is either that color or type put it into your and and each player discards a card.
-3: Choose a color and card type. Bury all permanents that are both that color and type. Put a loyalty counter on Tate Noke for each permanent buried this way.
-10: Shuffle Tate into your library. Exile cards from the top of your library until you exile Tate. For the rest of the game, you may cast cards exiled this way.
4
Phoenix V-Necks r r r
Tribal Enchantment - Phoenix
Flash
When you cast P.V. or when a permanent is put into a graveyard from the b.f., put a 2/2 red Phoenix creature token with flying into play.
Sacrifice: All players sacrifice all non-land permanents they control then return all Phoenix creatures from graveyards to play under their owner's controls.
Sacrifice all Phoenixes you control: Return P. V. from your graveyard to your hand.
Engineered Deer u g
Artifact Creature - Deer
Return a Deer you control to its owner's hand: Put a Deer counter on target permanent.
When Engineered Deer dies, put a 1/1 Deer token on the b.f. for each Deer counter on permanents.
2/2
or Little Furies Everywhere
like the recent bestseller, Little Fires Ever'oere . . .
[ i just typed an intro-splanation but my tablet browser fucked up and refeshed , here i go again { : . . ]
a new m.t.g. format [ and set ]
A 60 card Highlander deck, including the commander. The commander can be any card, but still its mana cost must contain all color symbols which appear in the deck. I think that is all. here is what i said on tappedout.net :
"Little Commanders Everywhere" : a new format, like noble but highlander, and any rarity. Like edh, but any card type is commander, and 60 cards exactly .
Tiniest Baby of Eternal Perfection ww
Leg. Creature - Human
Creatures cannot deal damage or die.
If a player would lose or win the game instead exile CARDNAME and end the turn. [If any players have less than 1 life, they go to 1. If they have more than 9 poison, they go to 9 poison.]
Self-other - Once a turn, you may play another card you own from outside the game as long as this card is exiled.
__________________________________________________ 0/0
Wierdest Informational Know-It-All uu
Leg. Creature - Weird
Exacto - Tap: Replace a word on a card with another word.
When CARDNAME leaves the battlefield, all cards return to their original text and are returned to their owner's hands.
Players have no maximum hand size.
______________________________________________ 1/3
Blackest Night Becomer of Nothing bb
Leg. Creature - God
Permanents and players have shroud.
Do Nothing - Whenever a player draws or discards a card, casts a spell, attacks or blocks with a creature, activates an ability, taps or untaps a permanent, or when a card they own has an ability trigger . . . that player loses a life.
______________________________ 2/2
Readiest Red-Faced Readier rr
Leg. Creature - Berserker
Permanents you control untap when they enter the battlefield and have haste.
Readiest - When CARDNAME enters the battlefield, you gain an extra attack phase. Untap all permanents you control. After that attack phase return to the phase before.
Flash
_____________________________________ 3/1
Biggest Ol'est Lil'est Green Plant gg
Leg. Creature - Plant
Landfall - Put a +1/+1 counter on each Plant you control.
Embiggun - When CARDNAME becomes blocked, creatures you control gain trample, rampage and get +X/+X, where X is the greatest toughness among blockers.
Biggness Itself - If you control ten or more creatures and ten or more lands, each permanent you control becomes a copy of CARDNAME.
____________________________________ 4/4
Awesome Cool Person wu
Snow Creature - Human Wizard
1[snow]: Target player reveals the top card of their library. You may have that player gain life equal to its CMC and draw a card. If you do, put Awesome Cool Person on top of its owners library.
3: If a player would draw a card, you draw a card instead. Any player may use this.
_____________________________________ 1/2
Evil but Good Nightmare wb
Creature - Horse
Banding, Vigilance, Haste, Bushido, Flying
Flash, Split second, Storm
Retrace, Dredge 2
Believer - CARDNAME cannot attack unless you control another creature and defending player controls a creature.
_________________________________________ 2/2
Smirky Alabaster Foot Soldier wr
Artifact Creature - Human Soldier
Level up - wr 0/1
Level 1: Double Strike
Sacrifice a creature: CARDNAME deals 1 damage to each creature your opponents control. You gain 1 life for each damage dealt. 2/3
Level 2-3: Double Strike, Lifelink
Sacrifice a creature: Each creature you control deals 1 damage to target creature or player. Gain 1 life for creature you control. 4/5
Level 4: Double Strike, Indestructible, Lifelink
When CARDNAME attacks, sacrifice each other creature you control and each other player sacrifices all creatures they control. 6/7
Wild Peppery Caregiver wg
Creature - Elf Cleric
Tap: Target creature gains hexproof and prevent all damage dealt to it this turn.
Exile CARDNAME: Creatures gain protection from everything until end of turn.
_____________________________ 1/1
Scary Manipulative Crookshank ub
Creature - Vampire Pirate
Untap, Return a permanent you control to its owner's hand: Tap or untap target permanent, it doesn't untap during its controller's next untap step, its controller discards a card, you draw a card, target creature get +1/+1, flying and lifelink until end of turn.
_______________________ 1/3
Fire-Bellied Racketeer ur
Creature - Goblin
For each spell beyond the first that a player casts each turn, that player must pay 1 or put a +1/+1 counter on CARDNAME.
If there are 5 or more counters on CARDNAME, sacrifice it, and it deals damage equal to its power diveded among any number targets.
__________________ 0/5
Silent Watery Ferret ug
Creature - Ferret
Unblockable
When CARDNAME deals combat damage, look at the bottom card of your library. You may put it into your hand or graveyard. If you put it into your hand, return CARDNAME to your hand.
____________________ 1/1
Assinine Bloody Killers br
Creature - Horror
When CARDNAME or another creature enters the battlefield under your control, you may sacrifice it. If you do, each player reveals their hands, discards a creature card and sacrfices a creature.
At the end of each turn if CARDNAME is in your graveyard, it deals 1 damage to target creature for each creature that died this turn.
When CARDNAME leaves your graveyard, each player reveals their hands, discards a creature card and sacrfices a creature.
_____________________________________________ 0/1
Murky Bullfrog Toad bg
Creature - Frog Toad
If one or more counters would be put on a creature, instead put a -1/-1 counter on that creature.
If CARDNAME is in your graveyard or on the battlefield and a card would leave your graveyard, instead put it into its owner's hand.
___________________ 1/3
Hungry Angry Lowland Sherpa rg
Creature - Human Scout
Sacrifice a land or creature with toughness 2 or less: Put a Food token onto the battlefield under your control. You may return a creature with toughness 2 or less to your hand.
Sacrifice a Food or a creature with toughness 2 or less: Creatures you control get +2/+0 until end of turn and must attack this turn if able. You may return a land from your graveyard to the battlefield.
_________________________ 2/2
The Gardener on Evisceration bg
Enchantment Creature
1, Tap 2 untapped creatures you control: Exile target card from a graveyard. Destroy target creature with CMC equal to or less than the exiled card's CMC.
________________ 0/2
Black Hill
Legendary Land
Black Hill enters the battlefield tapped
Tap: Add b or w. If you control Silent Island, instead add 2 mana in any color combination, and Black Hill deals 2 damage divided as you choose between up to 2 targets.
Silent Island
Legendary Land
Silent Island enters the battlefield tapped.
Tap: Add u or r. If you control Black Hill, instead add 2 mana in any color combination, and exile target permanent and return it to the battlefield at end of turn or skip the next turn phase and Silent Island does not untap during its controller's next untap step.
Tale of the night forest g
Enchantment - Saga
I: Once per turn, you may cast a spell with CMC 2 or less without paying its mana cost or any other costs required to cast it. Untap all lands you control at the beginning of each other players untap step.
II: Look at the top or bottom 6 cards of your library. Reveal up to 2 lands from among them and put the land/s into your hand. Put the rest in any order on the top or bottom of your library. You may play up to 2 additional lands this turn.
III: Search your library for up to 2 lands and 1 enchantment and put them onto the battlefield tapped.
The mother of all trees ggg
Legendary Creature - Forest Treefolk
Vigilance, trample, protection from Treefolk
Tap: Target land becomes a 1/2 green Forest Treefolk with vigilance.
When a Treefolk deals damage to a creature, that creature becomes a 1/2 green Forest Treefolk with vigilance.
When a Treefolk deals damage to a player, that player becomes a Treefolk.
________________ 3/9
Avocet of the Reformed 2ww
Creature - Bird Ally
Flying, first strike, lifelink
When Avocet of the Reformed attacks or blocks, you may have another target creature become a copy of Avocet of the Reformed. If you do, untap Avocet of the Reformed and remove it from combat. That creature remains a copy of AotR until AotR attacks, blocks, leaves the battlefield or becomes tapped.
____________ 3/3
A friend to all 0
Legendary Creature - God Ally
A friend to all is not a creature [ it is only Legendary ] unless your devotion to colors is 5 or more.
w: Black and red creatures get +1/+1 until end of turn.
u: Red and green creatures get +1/+1 until end of turn.
b: White and green creatures get +1/+1 until end of turn.
r: Blue and white creatures get +1/+1 until end of turn.
g: Black and blue creatures get +1/+1 until end of turn.
Exile all non-land permanents: Return A friend to all to the battlefield from the graveyard or exile. Any player may activate this ability.
________ 5/5
Flight of the Feathered Serpent uurg
Legendary Enchantment - Aura
Enchant permanent or player
Can't be countered
Enchanted gets +5/+0 flying, trample, haste
When enchanted becomes targeted, counter the spell or ability, copy it twice and choose new targets.
Gnome Sayin'? rg
Tribal Artifact Sorcery - Arcane Gnome
Gnome Sayin'? is not a permanent.
Reveal a card from your hand. If it's a creature, put X 0/1 red and green Gnome artifact creatues onto the BF under your control, where X is the revealed card's toughness. Otherwise add mana to your mana pool equal to the revealed card's mana cost.
Splice - rg: You may reveal this card from your hand as you cast a [quality] spell. If you do, that spell gains the text of this card’s rules text...
Gnome-ocalypse 3wrg
Tribal Artifact Instant - Gnome
Gnome-ocalypse is not a permanent.
Each player sacrifices all non-Gnome permanents.
Gnome-topia
Legendary Tribal Artifact Land - Gnome
Pay 3 as Gnome-topia enters the battlefield or exile it.
Gnomes you control get +2/+1 and gain Undying and "Tap an untapped land, artifact or creature you control: Add 1 mana of any color to your mana pool or target Gnome gains protection from the color or card type of your choice."
Fairy Garden ug
Tribal Artifact Enchantment - Fairy
Bestow (you may cast this as an Aura attached to a land. If either would leave the battlefield this card remains on the battlefield.)
Enchant land
Enchanted land is a Fairy
X, tap: Target permanent with CMC X becomes a Fairy (losing its other subtypes) .
Fairies you control have "Tap: Put a Fairy from your hand into play" and "Untap: Return target Fairy to its owner's hand."
Gary Farden wur
Legendary Creature - Human Clerk (Cleric)
When you cast Gary, put 3 wur 0/1 Human Clerk Coworker creature tokens onto the battlefield.
When Gary attacks, destroy target Coworker and Gary gains indestructible and unblockable until end of turn.
If there are no Coworkers in play, sacrifice Gary . . .
IT'S FARDEN! WITH A 'D'!!!
_____________ 3/3
Gnute of the Butterfly Garden 2
Legendary Artifact Creature - Gnome
When you cast Gnute or he enters the battlefield, put a 0/1 w Butterfly creature token with flying on the battlefield under you control.
wubrg, tap all Butterflies: Gnomes gain lifelink, flying, deathtouch, doublestrike and trample until end of turn. Activate only on your turn.
When a land or a Butterfly leaves the battlefield, return Gnute to his owner's hand.
____________ 2/2
House of Danger
Land
When a permanent is put into a graveyard from the BF, each player loses a life and adds 1 mana of any color.
When House of Danger is put into a graveyard from the BF, each player loses 3 life and adds 3 mana of any color/s.
When House of Danger becomes tapped, sacrifice a permanent.
T, pay 2 life: Add 1 mana of any color.
Xochilt, Slow and Low w/u w/r w/g
Planeswalker - Xochilt
Reveal a Xochilt from your hand: Reveal the top 5 cards of your library, you may put a creature or a Xochilt from among them into your hand. If you do, put a Xochilt from your hand onto the BF. Put the rest of them on the top or bottom of your library in a random order.
+3: Gain 5 life, then, if an opponent has more life than you, gain 5 more life
-1: Prevent all damage dealt to creatures and planeswalkers until the end of your next turn.
-10: You get an emblem that says: You and cards you control have protection from everything.
__________________ 3
Xochilt, Quiet and Bright w/r u/r r/g
Plansewalker - Xochilt
Reveal a Xochilt from your hand: Reveal the top 5 cards of your library, you may put a creature or a Xochilt from among them into your hand. If you do, put a Xochilt from your hand onto the BF. Put the rest of them on the top or bottom of your library in a random order.
+1: Xochilt deals 1 damage to target player and each creature that player controls.
-3: For each non-combat damage dealt this turn, draw a card.
-7: Choose a player. Xochilt deals an amount of damage to that player and each permanent they control equal to the number of permanents that player and you control.
_________________ 4
Merry Whether Heroin, Heron 3wu
Leg. Creature - Bird Wizard
Heroine - If a creature you control would die, sacrifice CARDNAME and exile that creature until end of turn. When it re-enters the BF, it becomes a copy of CARDNAME.
Hexproof, flying
___________________ 5/5
The Unity Coalition wubrg
Legendary Artifact Enchantment Creature Planeswallker- Unifier Ally
When you cast The Unity Coalition, you get an emblem with, "Non-land permanent cards have changeling" and an emblem with, "When a non-land permanent you control dies or is exiled, put a 5 color 1/1 Unifier Ally artifact enchantment creature planeswalker token into play."
- 10: Search your library or graveyard for an Ally and put it onto the battlefield under target player's control.
__________ 1/1 [10]
A Bee and a Frog ug
Creature - Insect Frog
Bookmark - T, Put A Bee and a Frog into your library anywhere except the top or bottom: The next time you draw A Bee and a Frog, you may reveal it. If you do, search your library for a card and exile it, then shuffle A Bee and a Frog into your library.
Miracle - ug: You may cast a card exiled with A Bee and a Frog without paying its mana cost.
--------------- 2/2
Terrestrialize 3
Instant
Target permanent becomes a land and loses all abilities and other types. It gains, "T: Add one mana of any color."
Color Scheming
1X, Reveal Color Scheming from your hand: Until end of turn target card's mana cost becomes exactly the mana you paid for X. If X is equal to or greater than that card's cmc, and you can otherwise cast the card, you may cast it with paying its mana cost.
Color Scheming is not a spell.
Unfair Isle
Legendary Land
t, pay 2 life: Add ub. Unfair Isle deals 2 damage to each permanent you control.
When U I becomes targeted by an opponent or destroyed by a spell of ability an opponent controls, sacrifice it, reveal the top card of your library, if it is non-land, add mana equal to its cost and draw 2 cards.
The Thing on the Beach ug
Creature - Octopus Squirrel God
When you cast The Thing on the Beach, gain control of target permanent. This card enters the battlefield attached to that creature card and never becomes unattached even after the game is over.
[Whatever happens to one attached card happens to the other; for examples, they stay together in libraries, when one is drawn so is the other. If either is cast or played, the other is too (cast if a spell and played if a land), no cost required.
1/1
Your Arm the Radius 4
Art-fact
t: Until the end of your next turn, Your Arm the Radius becomes a creature with P/T equal to the P/T of target attacking creature.
When either that creature or this is dealt damage, deal half that damage rounded down to the other.
When either's P/T changes, the other's becomes the same.
When either is put into a graveyard, as a creature, return the other to its owner's hand.
Unsung Kill-Moon 2ub
Legendary Enchantment Creature - Ninja
Ninjitsu - Exile an enchantment
Indestructible
When Unsung Kill-Moon deals combat damage, exile all enchantments and all enchantments in graveyards.
If Unsung Kill-Moon or another enchantment or creature would be put into a graveyard, exile it instead.
If Unsung Kill-Moon is in exile, whenever an enchantment enters the battlefield, destroy target creature and draw a card.
4/5
Hissing Fauna 6
Legendary Creature
When Hissing Fauna enters the battlefield each player secretly chooses a number.
When Hissing Fauna leaves the battlefield players reveals their numbers. The player with the highest number exiles that many target non-land permanents. If tied, each player who chose the highest number exiles a number of non-land permanents they control equal to half the highest number rounded up.
Infect
Partner
1/1
A Golden God 3
Artifact Enchantment Creature - God
A Golden God is not a creature unless you sacrificed this turn.
Sacrifice a non-Gold permanent: Create a Gold token.
Sacrifice a non-Gold permanent: Create a Gold token.
Whenever you sacrifice a permanent put a +1/+1 counter on A Golden God.
If A Golden God has 7 or more power, if you sacrifice one or more permanents instead sac twice that many.
A Golden God cannot be sacrificed.
3/3
4 by 4 s
E P I C
A L L Y
C A N A
D I A N
Q U A N
T U M T
E L E S
C O P E
W E L C
O M E T
O O U R
H O M E
K A T H
L E E N
E D W A
R D S !
Saturday, February 15, 2020
Wednesday, February 12, 2020
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