Decuary
Junuary
Aprich
Marl
Ay
Febre
Noly (No lie.)
Sepust
Augtember
Moctober
Juvember
Janember
Sunday, July 2, 2017
Saturday, July 1, 2017
The Answers, the Party, the People, the Planes
A fun game for 2 or more players
Story:
It's 7:05 p.m, summer solstice, 29 years ago. Y'all's party just appeared on this plane. Your prime directive is to be necessary the party, the people, and the planes, and the only way to be that is to have Answer. Once they all are found. They can be found on the mapped area of this plane, because you appeared here, and you cannot leave until they are found.
Object:
Players compete or cooperate to find Answers. The player / team with the most correct Answers wins. Or if players each have an answer, all win.
Set Up:
Shuffle the Answer cards. Take out 2 Answer cards per player. These are the Answer deck. The rest of the Answer cards are not used.
Each player rolls three twenty-sided dice (d20), then chooses one result to be starting Health and another result to be starting Intuition. The 3rd di is ignored.
Gameplay:
The players take turns clockwise. The player with the highest Intuition goes first.
When all Answers are found (the last Answer card of the deck is drawn, the gameplay is over. Players then review and compare each other's Answers. False Answers do not count toward a player's Answer score.
A player gets 3 actions per turn. For each action a player may do one of the following:
- Move to another location.
- Use an item.
- Draw a Search card.
- Put Answers together.
- Call for a party meeting.
Intuition checks are made by rolling a d20 and adding the result to one's intuition level. If the total is equal to or greater than the number of the Intuition check, then it is passed.
Locations:
The Old Barn
Actions
Sleep in the hay loft - Gain 10 Health. This can be the only action you take this turn.
Items
The One-Armed Female Mannequin - To commune with the lonely mannequin. Roll a d20. If your Intuition is equal to or more than your roll, You find an Answer and gain 3 Intuition. Otherwise, you just feel creepy.
The Rusted Lawnmower -
The Bags of Soil - Rip them open and dig in. Roll a d20. On a 10 or more, you see something shiny, smooth and round, grab it, and polish the dirt off of it: You find an Answer! On a 9 or less, get bit by bugs and lose 3 Health.
The Green Wires
Actions
Hang Out - If there is at least one other player on this location,
Sunbathe - Gain 3 Health. Take this action only once per turn.
Parkour! - Roll a d20. On a 10 or more, do awesome moves, get exercise, and gain 5 Health and 1 Intuition. On a 9 or less, fall and lose 3 health.
Items
The Faulty Walkie Talkie - Roll a d20. If your Intuition is equal to or more than your roll, hear a valuable message and find Half an Answer. Choose a location where there are no players. You are transported to that location.
Subscribe to:
Posts (Atom)